• @NoMoreCocaine
    link
    211 months ago

    I have to disagree heavily. RDR2, and GTA5 are completely unreactive and uncaring of the player. That’s been my problem with all Rockstar games from the start.

    The closest thing to reactive stuff in RDR2 is the goddamn annoying timer that looks at “how long since last player interaction” and if it’s been too long, it’ll throw at you one of a ten or so random events (woman with a horse, prison escape, etc) to make sure you are engaged.

    Rockstar have this thing with their games, there is lots of freedom to do shit that doesn’t matter, and there is a B movie inside the game. Never shall the two meet. The gameplay is doing random shit in GTA, and the story is extremely fixed missions with very specific actions you do as you play through this B movie.

    Other than progressing the plot, nothing changes in the world. Nothing you do in Rockstar games matter, unless it happens inside this B movie.

    I mean, isn’t this like something that Rockstar was criticized for like ten years ago? Cyberpunk 2077 is not as reactive as you’d like, but it’s at least on par with Rockstar games.

    Whether the NPCs react as well, I can’t really argue about since I don’t remember GTA, et al, well enough.

    Add in your take on the political leanings of several hundred strong company en masse, and I’m not sure if your take has a lot of points worth the read.

    • Move to lemm.ee
      link
      0
      edit-2
      11 months ago

      Cyberpunk 2077 is not as reactive as you’d like, but it’s at least on par with Rockstar games.

      Wtf, have you actually played both? Like at all? This statement is utterly absurd. The walking NPCs in Cyberpunk literally despawn as soon as you look in the opposite direction to them and then turn back, you can not be serious.

      • @NoMoreCocaine
        link
        18 months ago

        That’s got nothing to do with “reactive”. Although it seems absurd that I would have to even clarify this for someone.