• @Warl0k3
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    1 day ago

    The lack of consumer software is the real big issue yet to be solved. We’re getting gaming sorted, finally, but that’s required the biggest game distributor in the world (valve) to basically take the project over completely to get there. We just haven’t gotten to the point that enterprise environments will start switching desktops over to linux, because the network management and production tools just aren’t there yet. Hopefully we will be there soon, the pace of adoption is really picking up especially with win10 EOL, but until then there’s some real hard work to be done before the “linux best” memes stop being wishful thinking.

    • @[email protected]
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      21 day ago

      Well yeah Linux is getting gaming solved through a compatibility layer. I don’t think that is the big push so many people think it is. It doesn’t make developers want to develop for Linux. It makes them feel like someone else will make their game work on Linux without their involvement. If compatibility layers are the solution to Linux adoption, you might as well have used Windows to begin with because you’ll never reach 100% compatibility without running Microsoft’s code.

      What Linux really needs is proper native development but that requires public adoption and I suspect that will never happen as long as people are required to install an OS ever. If Linux isn’t already on the bare metal when the consumer buys the box, 99% of the time, Linux will never run on that box.

      People who install OS’s are an outlier.

      • @Warl0k3
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        24 hours ago

        On this issue, I don’t think it really matters if it’s native code or running on a compatability layer, for the end user the result is the same. Proton means you can game on linux now, which was the damn rallying cry for people who didn’t want to switch to linux. You can see the adoption rates jump up after proton was introduced, and hopefully we’ve hit critical mass and it continues to rise