• @SpaceNoodle
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    1 day ago

    The NES lacked persistent memory in the same way that Atari did. A few NES carts had battery-backed SRAM, but that’s not the console itself.

    • @[email protected]
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      201 day ago

      As someone else said in another thread, the comic is about RAM, not storage.

      The NES and Genesis/Mega Drive have RAM. The 2600 doesn’t.

        • @fartsparkles
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          121 day ago

          Yup, a whopping 128 bytes.

          The NES had 2KB each for video and working memory, and 256 bytes for sprites.

          The MegaDrive had 64KB each for video and working memory and 8KB for audio.

          • @SpaceNoodle
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            51 day ago

            You forgot about the 32 bytes of palette indexes on the NES!

            • @ZILtoid1991
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              31 day ago

              And all the memory extensions on the cartridges, some added up to 64kB of RAM to the NES.

              • @SpaceNoodle
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                123 hours ago

                With bank switching, there’s theoretically no real limit to the amount of RAM that could be used on the platform with a custom mapper.

      • @SpaceNoodle
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        21 day ago

        Thanks. I’ve had Amiga on my mind recently, it would seem!

      • @[email protected]
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        51 day ago

        No battery backed memory, no, except possibly a battery backed clock. It had plenty of memory (for the time).

        • @Jesus_666
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          51 day ago

          Do you mean the Atari 2600? Because all Amigas had either a floppy drive (all of the desktop models) or onboard NVRAM (the CDTV and the CD32).

          • @[email protected]
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            121 hours ago

            No I meant the Amiga. I had a 500 and a 1500 so I know them fairly well. But I didn’t realise Amiga was a typo.