Weirdly, I think I kind of see the point. Soulslikes put you in the mindset that you have to do everything yourself. The world is tough and it’s up to you, the player, to overcome that. And the attitude of “you just have to try harder and keep at it bro” feels very capitalist sympathy.
Obviously not going to change the mindset of every player, but I could see it reinforcing those ideas subconsciously.
As opposed to team games where that’s obviously the opposite.
Well traditionally Souls games are actually about banding together, especially under jolly cooperation. Im not sure where you are getting the individual thing from
It’s weird because (having only played elden ring) I’ve always felt like I’ve got support from others even though I play solo. There are so many helpful and encouraging messages, from “beware of right” to “don’t give up!” to “well done o well done”, that it always feels like I’ve got a bunch of people at my back, even though I still need to do all the work myself. Even the ghosts give the impression that we’re all going through this together.
Maybe it’s just a thing where you get out the same type of energy you put into it.
I think this is something specific to the games made by From Software. Many, many other games in the genre do not seem to give off this same energy which is what I imagine is one of the key reasons they’re so insanely successful compared to their competition. I’d say From Software is the exception rather than the rule.
Ya, I’ve bounced off a couple non-fromsoft soulslikes and they always seem to forget that the games are tying to build you up by challenging you rather than tear you down by defeating you. I can definitely see how those kinds of harsh dev vs player type games could feed into a mindset of “it’s everyone for themselves and i will come out on top”
Weirdly, I think I kind of see the point. Soulslikes put you in the mindset that you have to do everything yourself. The world is tough and it’s up to you, the player, to overcome that. And the attitude of “you just have to try harder and keep at it bro” feels very capitalist sympathy.
Obviously not going to change the mindset of every player, but I could see it reinforcing those ideas subconsciously.
As opposed to team games where that’s obviously the opposite.
Well traditionally Souls games are actually about banding together, especially under jolly cooperation. Im not sure where you are getting the individual thing from
It’s weird because (having only played elden ring) I’ve always felt like I’ve got support from others even though I play solo. There are so many helpful and encouraging messages, from “beware of right” to “don’t give up!” to “well done o well done”, that it always feels like I’ve got a bunch of people at my back, even though I still need to do all the work myself. Even the ghosts give the impression that we’re all going through this together.
Maybe it’s just a thing where you get out the same type of energy you put into it.
I think this is something specific to the games made by From Software. Many, many other games in the genre do not seem to give off this same energy which is what I imagine is one of the key reasons they’re so insanely successful compared to their competition. I’d say From Software is the exception rather than the rule.
Ya, I’ve bounced off a couple non-fromsoft soulslikes and they always seem to forget that the games are tying to build you up by challenging you rather than tear you down by defeating you. I can definitely see how those kinds of harsh dev vs player type games could feed into a mindset of “it’s everyone for themselves and i will come out on top”