- cross-posted to:
- [email protected]
- [email protected]
- [email protected]
- cross-posted to:
- [email protected]
- [email protected]
- [email protected]
Headset Tech Specs*
General
Processor
4 nm Snapdragon® 8 Gen 3 Architecture: ARM64
RAM
16GB Unified LPDDR5X RAM
Storage
256GB / 1TB UFS storage options
microSD card slot for expanded storage
Power
Rechargeable 21.6 Wh Li-ion battery
One USB-C 2.0 port in the rear, for charging and data
Charge with USB-C, 45W
Modular Headstrap
Headstrap includes integrated dual audio drivers and and rechargeable battery on rear. Headstrap weight: 245g
Core module can be separated from headstrap, for other headstrap solutions.
Display and Optics
Display
2160 x 2160 LCD (per eye)
72-144Hz refresh rate (144Hz experimental)
Optics
Custom pancake lenses Glass and non-glass optical elements Large FOV (up to 110 degrees)
IPD target range
60mm - 70mm
Eye glasses max width
140mm
Cameras and Tracking
Tracking
Inside-out camera based tracking
Cameras
4x outward facing monochrome cameras for controller and headset tracking
2x interior cameras for eye tracking and foveated streaming
Passthrough
Monochrome passthrough via outward facing cameras
Low-light support
IR illuminators for tracking and passthrough in dark environments
Expansion
User accessible front expansion port
Dual high speed camera interface (8 lanes @ 2.5Gbps MIPI) / PCIe Gen 4 interface (1-lane)
Connectivity
Wi-Fi
Wi-Fi 7, 2x2
Dual radios enable concurrent 5Ghz Wi-Fi and 6Ghz VR streaming
Wireless Adapter
Wireless adapter included in the box
Wi-Fi 6E (6GHz)
Provides direct, low-latency link between headset and PC
Bluetooth
Bluetooth 5.3
Audio
Speakers
Dual speaker drivers per ear, integrated into headstrap
Microphone
Dual microphone array
Size and Weight
Size
175mm x 95mm x 110mm (core module + facial interface)
Weight
440 g - core module + headstrap
185 g - core module
Software
Operating System
SteamOS 3 (Arch-based)
Desktop
KDE Plasma



Inside. Out. Muthafuckin’. Tracking.
Finally. You know how like 50% of my posts in this sub are just me bitching about tracking towers? Christ. GabeN, my face is ready. Where do I stick my credit card?
I kind of disagree with their constant reference to wireless connectivity in a PCVR context as “streaming,” but I guess we need to pander to the lowest common denominator or no one will get it.
I hope they still work with lighthouses. Inside-out tracking is much worse than lighthouse tracking. Having the option would be nice.
It’s confirmed they don’t
Booooooooooooo
You can mix controllers and headsets in SteamVR, right? At least if you’re tethered or “streaming” or whatever from Steam on PC, I imagine you could use this plus an existing pair of lighthouse driven controllers if you really wanted to. If you can’t out of the box, I expect it to take about twelve seconds for motivated nerds to figure out how to force it into happening.
I obviously wouldn’t hold your breath for that being a thing when you’re using it as a standalone device.