No but undeniably the death of the metaverse is taking VR with it, once meta leaves the VR space it will be exclusively for enthusiasts and low quality indie games.
People here forget that a likely $700+ headset designed for streaming (let’s be honest we have no idea how many games will make native ports) is mostly gonna take off with VR enthusiasts. Like the Index this is an explicitly premium headset.
VR is virtual reality. A mode of interacting with 3D space using a head mounted display.
The metaverse is just social VR where you experience a shared 3D space with others in VR headsets. Don’t let Mark fool you into thinking only they make social VR spaces/the metaverse. That’s what he wants. He didn’t invent the term. He just claimed it as his own. And in my opinion, pissed all over it too.
Interesting, I’m not familiar with the third party client scene. I have more experience with High Fidelity, Rosedale’s attempt at a SocialVR platform.
I know it’s just semantics, but I feel like the term got all twisted when Mark took it as his own. That’s when Fortnite was labeled one, and hell, Microsoft labeled Microsoft Teams of all things a Metaverse. Companies started talking about productivity SAAS products as metaverses. It’s all crazy. This is why I think it’s fair to strictly talk about socialVR spaces as metaverses.
I understand the hate for Zuck and Meta, I’m not defending them. But it’s not necessary to claim the death of “metaverse” just because Meta sucks at making one that people want to use.
And I have strong feelings about third person social spaces like SecondLife. I’m just not into it and find it awkward. But embodiment in VR is totally different. Much more natural, and not like playing multiplayer The Sims.
I get your point, I genuinely do. But the way the general public uses the term metaverse is to refer to Horizon, not that style of game/app in general.
VRChat is the most popular “metaverse” and it’s still growing every year.
So it’s weird to call the metaverse dead when Horizon wasn’t even in the lead among its competitors.
VRChat is not owned by meta, therefore not part of the meta verse.
Metaverse is not the same as VR.
No but undeniably the death of the metaverse is taking VR with it, once meta leaves the VR space it will be exclusively for enthusiasts and low quality indie games.
Disagree. Roblox and Fortnite metaverses will continue long after VR disappears.
Good. It’ll finally have a fighting chance to be great.
I guess VRChat will still exist but getting into VR will be very difficult
Valve is releasing a new headset.
People here forget that a likely $700+ headset designed for streaming (let’s be honest we have no idea how many games will make native ports) is mostly gonna take off with VR enthusiasts. Like the Index this is an explicitly premium headset.
I literally never even heard of anything associated with Horizons that wasn’t a low-quality cashgrab or some kind of scam.
VR is virtual reality. A mode of interacting with 3D space using a head mounted display.
The metaverse is just social VR where you experience a shared 3D space with others in VR headsets. Don’t let Mark fool you into thinking only they make social VR spaces/the metaverse. That’s what he wants. He didn’t invent the term. He just claimed it as his own. And in my opinion, pissed all over it too.
Might as well call Second Life a part of the Metaverse. It isn’t, but by your reasoning it would be.
You don’t use VR headsets in SecondLife. It’s a lame flat screen third person thing where you play with dolls.
SocialVR is about embodiment too. Being your avatar. Eye contact. Presence. Third person control of a character model is not the same thing.
No, You don’t. It is possible, and people do. VR ≠ The Metaverse. VR is used in all sorts of things that have nothing to do with The Metaverse
I’m not saying all VR is the metaverse. I’m saying SocialVR and the metaverse are the same.
And does the official client for SecondLife support VR now? I thought they abandoned attempts at that.
IIRC it’s a third party client that supports it. I haven’t personally messed around with 2nd L for well over a decade, but I have friends that do.
Interesting, I’m not familiar with the third party client scene. I have more experience with High Fidelity, Rosedale’s attempt at a SocialVR platform.
I know it’s just semantics, but I feel like the term got all twisted when Mark took it as his own. That’s when Fortnite was labeled one, and hell, Microsoft labeled Microsoft Teams of all things a Metaverse. Companies started talking about productivity SAAS products as metaverses. It’s all crazy. This is why I think it’s fair to strictly talk about socialVR spaces as metaverses.
I understand the hate for Zuck and Meta, I’m not defending them. But it’s not necessary to claim the death of “metaverse” just because Meta sucks at making one that people want to use.
And I have strong feelings about third person social spaces like SecondLife. I’m just not into it and find it awkward. But embodiment in VR is totally different. Much more natural, and not like playing multiplayer The Sims.
I get your point, I genuinely do. But the way the general public uses the term metaverse is to refer to Horizon, not that style of game/app in general.