• mojofrododojo
    link
    fedilink
    English
    arrow-up
    5
    ·
    2 days ago

    are you a game dev?

    look, I’m not trying to promote Mslop, but ignoring the audience is a CHOICE, but if your engine doesn’t support it at all, it’s a choice you DON’T GET TO MAKE, and I prefer to make my own choices.

    • tabular
      link
      fedilink
      English
      arrow-up
      1
      arrow-down
      1
      ·
      2 days ago

      Not really, I make games for fun.

      I do think about potential users and believe it’s most important I do not take away their software freedoms (access to source code, the right to redistribute changes). If others want to make my code work on proprietary systems then I’ve given you that choice?

      • mojofrododojo
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        1
        ·
        1 day ago

        cute, uh, people earning a living through this vocation are looking for all the potential customers we can, not trying to foist the porting problem downstream.

        • tabular
          link
          fedilink
          English
          arrow-up
          1
          arrow-down
          2
          ·
          1 day ago

          Stop Killing Games is an example of customers pushing back against (uncute) game-devs taking advantage of them. The devs justify their actions as just earning a living.

          Godot gives devs the choice to free their games’ code but Xbox forces devs to make it proprietary - to have unjust power over their users.

          You do you but I feel blessed to game-dev without the pressure of those bad incentives.