I’ve installed a dodi repack and I’ve installed it inside of a lutris prefix. The game launches as expected, however I have a high end GPU and I want to try enabling ray tracing to see what the performance vs fidelity change is like. However, in order to enable ray tracing I need to launch the game with directx 12. If I add -dx12 as an argument however the game doesn’t launch, instead it pops up an error saying “DX12 is not supported on your system. Try running without the -dx12 or -d3d12 command line argument”. I’m not sure if this issue is game specific or not, I thought so at first but the more I think about it, I don’t actually know for sure if any of the games I’ve launched in lutris have been using dx12 or not, so it could be an issue with every one of my games and this is just the first one where it’s been relevant.
(lutris is installed via flatpak if relevant. Despite my general distain towards flathub and the centralization of package distribution, being able to install sketchy software inside of a sandbox is a big plus. Most windows malware doesn’t really work inside of wine anyway, but keeping it inside of a flatpak confined to a single directory means even malware like ransomware that would target all drives indiscriminantly can’t affect my host system)
There is a setting in the runners to install vkd3d.
Or you can install manually and then set it via Lutris’ dialogue.
Here is how you enable extended log. You can choose inherit from environment.