Abstract

Character Animation aims to generating character videos from still images through driving signals. Currently, diffusion models have become the mainstream in visual generation research, owing to their robust generative capabilities. However, challenges persist in the realm of image-to-video, especially in character animation, where temporally maintaining consistency with detailed information from character remains a formidable problem. In this paper, we leverage the power of diffusion models and propose a novel framework tailored for character animation. To preserve consistency of intricate appearance features from reference image, we design ReferenceNet to merge detail features via spatial attention. To ensure controllability and continuity, we introduce an efficient pose guider to direct character’s movements and employ an effective temporal modeling approach to ensure smooth inter-frame transitions between video frames. By expanding the training data, our approach can animate arbitrary characters, yielding superior results in character animation compared to other image-to-video methods. Furthermore, we evaluate our method on benchmarks for fashion video and human dance synthesis, achieving state-of-the-art results.

Paper: https://arxiv.org/pdf/2311.17117.pdf

ProjectPage: https://humanaigc.github.io/animate-anyone/

Code: https://github.com/HumanAIGC/AnimateAnyone

  • @BrianTheeBiscuiteer
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    1 year ago

    Holy shit Batman!

    Now I don’t care much for making video but this makes it look like there will soon be a way to make an outfit of a subject be consistent despite a change in pose or camera angle. Maybe it’s already possible with something like T2IAdapters? I have used those yet.