The Infinity Blade or Minigore series, for example, or anything made by Illusion Labs. These games are genius and most consoles don’t even have a touch screen or utilise it well like some smartphone games do.

Also why do people look at me weirdly 👀 when I play games on my phone in public while waiting for something?

  • @thrawn
    link
    11 year ago

    I’m not much of a gamer admittedly but I have no issues with touch controls. I played several GTA games (III, Vice City, San Andreas, Liberty City Stories), KOTOR 1 & 2, and several shooters on mobile. Right now I play Genshin Impact almost entirely on mobile and am not noticeably worse than when on PC, and I’m starting Hitman: Blood Money as well. Mobile is severely underrated in capacity, and while there is a learning curve and it is more limited than PC, you adapt pretty rapidly.

    But most mobile games suck now. IB has been gone for ages— slain by Epic Games on the plains of Koroth— and it’s hard to think of a good AAA mobile series that came after. Most mobile games seem like thinly veiled money grabs. Even Blood Money was preceded by a godawful sequel to an actually good Hitman: Sniper game filled to the brim with classic mobile microtransaction drivers. I have Apple Arcade included with my subscription and it’s better for not having MTX, but the games themselves aren’t too complex.

    And well, maybe that’s because companies expect mobile players to lack the time for long sessions. So a lot of the games feel like they’re designed for brief sessions like that failed streaming service. The view on that seems to be changing, thankfully, as more AAA games are getting ported again so maybe mobile will get another renaissance.