• @[email protected]
    link
    fedilink
    English
    810 months ago

    Ew, F2P. At least they’re not a major studio, so hopefully they don’t get too predatory with monetization.

    • Tar_Alcaran
      link
      fedilink
      English
      810 months ago

      I’m seeing F2P and “powerful heroes”, so this is starting to feel like League of Legends with a few drops of RTS sprinkled on top.

      • @Maalus
        link
        English
        810 months ago

        Don’t judge a book by its cover. There is plenty of gameplay out there, RTS players worldwide have played the alpha. It’s basically Starcraft 2, meshed with Warcraft 3, with creep camps. They are targetting a 1v1 PvP mode, and a 3vE mode where you play against AI, similar to how SC2 has the commanders 2vE mode.

        • Tar_Alcaran
          link
          fedilink
          English
          210 months ago

          It’s basically Starcraft 2, meshed with Warcraft 3, with creep camps.

          So… a moba with some RTS in it? Because that’s exactly what WC3 plays like, with a huge focus on levelling your heroes, and everything else a sidenote. That’s why I liked SC2 much more, it’s actually an realtime tactics game, not a moba with baggage.

          Don’t get me wrong, I like the 3vE concept, and the story campaign. But I hate the moba-style hero focus.

          • @Maalus
            link
            English
            010 months ago

            … Moba started with a warcraft mod. You might have heard of it, it’s called DOTA. Warcraft is a staple of RTS, and so is Starcraft. Both had “hero units” since forever - with the campaigns in Starcraft featuring hunter killers (hero hydralisks) for example, later in 2 featuring Jim, Kerrigan, Artanis. It’s nothing new really, and it’s really unfair to say that an rts that features heroes, like Warcraft, makes it a moba with some RTS in it.

            • Tar_Alcaran
              link
              fedilink
              English
              3
              edit-2
              10 months ago

              There’s a huge gap between the SC2 (and especially SC1) heroes, or C&C/RA heroes, and the WC3 hero units. For starters, in SC they only appeared in the campaign, not multiplayer, and that’s totally fine with a narrative story campaign. In WC3 the heroes were absolutely the most game-defining feature, if you played a slightly suboptimal creep-run and didn’t level your heroes quickly enough, it didn’t matter one bit how well you did everything else. Hero-micro was absolutely the main component of most multiplayer matches, kill the enemy hero and you win.

              The problem isn’t having heroes in the game. The problem is when they become WC3-powerful, because then the game stops being tactics and troops and RTS, and starts play like a moba with slightly better creep-control. There’s nothing with a Moba+RTSelements game, if it’s fun, it’s fun and all power to them. But I’m really hoping it won’t be that. Gimme SC2/C&C gameplay any day over WC3

              • @Maalus
                link
                English
                010 months ago

                What does the hero unit’s strength matter if they’re just in the campaign or coop modes?

                  • @Maalus
                    link
                    English
                    110 months ago

                    Yeah, they are campaign and coop only. No hero units in 1v1. Also, even in the campaign, there is no levelling them up. They’re just beefy named units with unique abilities.