• @SzethFriendOfNimi
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    14711 months ago

    Again for anybody working on their own games or who does software. Avoid this like the plague.

    • @[email protected]
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      6011 months ago

      Just a quick question, why? Is it because Take2 or Rockstar will come after anyone that they think copied their code, or are there a lot of bad practices used in GTA5’s code?

      • @SzethFriendOfNimi
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        13111 months ago

        Because even the possibility that you implemented somebody else’s proprietary code from memory or inspiration opens up a lot of legal issues.

        And while you may win there’s no winners when you or your employer has to pay your side of legal fees. It’s best to just avoid it to make that process easier.

            • @[email protected]
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              11 months ago

              Yes they do. And they’d need to look at your source code to prove you copied theirs. It’d be basically impossible to prove unless you were stupid enough to have the GTA V source code on your work machine.

              Peep the code on a website, and they’ll have no evidence and the case will get dismissed for being frivolous. Do you think Rockstar is omniscient? People look at the source code, then leave the company for a competitor every week.

              Code can’t even be patented, so unless you copy some propriety process for computing physics or something, that they have a patent on, then they really have no legal standing.

              This meme of “don’t look at it” is very ignorant to the reality of professional software development. Our memories aren’t wiped when we switch jobs and they’d have to prove you didn’t pick that idea up from another job, a forum, a colleague, or even a dream.

              • ayaya
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                11 months ago

                Do you think Rockstar is omniscient?

                Seriously. There is actually zero way Rockstar would ever know even if you outright stole some of the code unless you were to admit it. And definitely not if you got some inspiration from it.

                The derivative code will get compiled. What are they going to do, pick apart the machine code from every game released from now on to see if it somehow matches a chunk from GTA? And then somehow track down and prove that one of the probably dozens of employees who worked on the game looked at this leaked source code? Good luck with that.

                • @[email protected]
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                  11 months ago

                  Yeah there’s no chance anyone would even know unless you straight up copied enough code that the same bugs and weird physics behaviors show up in your game.

                  You can get in trouble for having it on your hard drive because it’s copyright infringement, but not for looking at it on a website.

              • lad
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                311 months ago

                Our memories aren’t wiped when we switch jobs

                Now that’s the real problem here /s

                Also, this already been a trope in a movie

                  • lad
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                    11 months ago

                    For wiping memory of ex-workers? Or for illegal non competitive contract items? You lost me somewhat

                    Ah, nevermind, I got your point. Yes it happens and it doesn’t always happen fairly

          • @kautau
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            -111 months ago

            If this includes the euphoria physics engine and someone copies it… it will be incredibly easy to prove that it’s stolen.

            • @[email protected]
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              1811 months ago

              Sure if you copy the whole thing. But if you treat it like another resource like Stack Overflow then the only way to get caught is if you put the code on your work machine.

              People quit their job and move to a company every week and the knowledge of rockstars engine doesn’t leave their brain.

              • @Capricorn_Geriatric
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                911 months ago

                Didn’t you hear about TakeTwo’s TakeTwo brain implants? They take two chips and put them in emloyees heads. It acts as their work-related memory. When they come into the office it activates and when they go home it turns off (supposedly). There’s no way you could fool such sofisticated TakeHome tech!

                /s obv

        • LanternEverywhere
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          3011 months ago

          Depends on which country you’re in. I would bet if you do it in Russia there will be zero consequences.

          • @doingthestuff
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            7911 months ago

            The consequence of living in Russia is you will die in occupied Ukraine.

        • @Korne127
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          1111 months ago

          when you or your employer has to pay your side of legal fees

          Where I live, the losing side must pay for all legal fees

          • lad
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            1411 months ago

            That is if you will have enough to keep going until you win. Having to pay a hundred grands for years may be a price to just prove you’re innocent, after that you’ll be refunded (sometime)

        • @[email protected]
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          811 months ago

          Ok, that’s what I thought you meant by the original comment but I wanted to make sure.

          Thanks

        • @[email protected]
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          411 months ago

          Also to add to this, you are disqualified from contributing code to the WINE project if you’ve seen parts of the Windows source code for this exact same reason.

          • @[email protected]
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            111 months ago

            oh interesting. kinda impossible to ensure all the contributors have never seen it though.

          • @SzethFriendOfNimi
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            2111 months ago

            Directly, probably not. But if you work on an engine team or on a game and there’s some future lawsuit implying that the methods and techniques match their stuff then it will be costly. Companies would rather just avoid the potential liability.

            Here’s an article discussing some aspects of Nintendo leaks being risky for those who work on emulators

            https://www.vice.com/en/article/g5pxjx/using-leaked-nintendo-source-code-poses-serious-legal-risk-to-emulators

            "Such dumps wouldn’t be of use to the project due to it being illegal to obtain and use code contained within said dumps,” they said via Twitter DM. “Using code from dumps like that can taint the project and be active grounds for Nintendo to pursue legal action against it.”

            “Having a 16 plus year old emulator project go up in smoke isn’t something I’d want to happen. I’ve already seen a few comments on Reddit saying something along the lines of, ‘Well, why don’t you just make use of it but change it up a little before using it’, which, uhh, is a profound lack of perspective,” Lioncache said. “Legally, you generally don’t get a second chance about these sorts of things if legal action actually gets taken.”

    • Cosmic Cleric
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      11 months ago

      Again for anybody working on their own games or who does software. Avoid this like the plague.

      Learning from the code and reusing the same code are two different things. It’s not every day you get to see how the pros do it.

      On a completely different subject, I’m curious about your username, could you elaborate on it?

      Edit: I scrolled down. What is Stormlight?

      Edit2: I scrolled down even more. [This says it the best].(https://lemmy.world/comment/6232601)

    • @[email protected]
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      711 months ago

      Bad take.

      Code is about working with a limited set of tools and making them work for whatever task is in front of you.

      Inspiration is from interacting with something and receiving insight.

      The best coders meld the two and push the industry forward. If you impose self limitations like this on yourself, then you’ll never advance yourself.

      This is like saying you read lord of the rings and now can’t play DND because the fantasy source material was ‘stolen’.