• @Shadowedcross
    link
    178 months ago

    Ah, you see, the issue is that it wasn’t profitable enough. You just gotta try harder, devs, it’s easy.

    • @Zehzin
      link
      7
      edit-2
      8 months ago

      It’s crazy though, they plopped HFH on the store the day it was announced with no marketing push, it became a critical and audience darling and execs said it was a breakout hit.

      What else do you need to stay alive in this industry? Insomniac made one of the best selling games of the year and got rewarded by getting 10% of its workforce cut.

      • @Yttra
        link
        48 months ago

        I wonder if a number of those people playing it day 1 on gamepass affected their numbers, because there’s no way they didn’t account for GP downloads…

        Maybe it didn’t bring enough new GP subscribers in addition to sales…?