• @Rayspekt
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    357 months ago

    Or going public in general.

    • @ClaireDeLuna
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      107 months ago

      Unless I’m not seeing something, game production is expensive. Most studios are 1-2 bad games away from closing their doors. Games are expensive as hell to produce and as much as it sucks the “going public” option is sometimes the only way to go.

      It’s easy to forget but most small (1-3 people) team indie devs probably aren’t even working a salary. They split the earnings from the game and either live off of that or reinvest it into their company but the moment salaries need to get paid, or office space needs to be used (not really necessary for small teams) that’s when expenses get insanely high. I’m not a business person but I can understand why you’d want to “trim the fat” (I don’t support it at all but to play devil’s advocate, I can see the logic despite the flaws). Growth means structure, and structure means expense.

      • @[email protected]
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        fedilink
        07 months ago

        If you’re 1-2 bad games away from going bust then perhaps make better games.

        Isn’t the premise of capitalism, that if you fail then someone better will take over you. Let them fail.

        • ඞmir
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          fedilink
          17 months ago

          someone better

          Someone who can milk their playerbase better. Lootboxes and other “surprise mechanics” (addictive gambling), battle passes, games as a service

          • @[email protected]
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            fedilink
            07 months ago

            No. I mean someone with ethics and morals and just wants to sell something for a single price and be done.

            There’s a reason Minecraft and Factorio get a lot of love. It’s because you pay once and you’re done. Yet they still make new things. Although Mojang is going that way.