• @[email protected]
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    123 days ago

    Huh. Almost seems like that shamelessly greedy new pricing scheme isn’t working out all that well. I’m just shocked, I tell you! No, I lie; not surprised at all.

    • @HorreC
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      33 days ago

      While I am not here for layoffs of people that didnt do the blowback. But Its almost like pissing off everyone that is a creative is a bad idea and they will find a new way and remember.

      • @[email protected]
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        53 days ago

        Oh, definitely, and I wish the unfortunate souls who just got shown the door the best, and hope they bounce back with minimal consequence!

  • @Valmond
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    73 days ago

    1700 people for a game engine, I’m getting old.

    • Pennomi
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      73 days ago

      Abandoned features don’t develop then cancel themselves, and Unity is only second to Google in that regard.

    • @ZILtoid1991
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      22 days ago

      I’m developing my game engine alone for 10+ years, although most of that was spent with not really taking care of the project, getting sidetracked with other stuff, and getting to a lot of dead ends as the only feasible and obvious way to get “pixel-accurate” graphics was by using the CPU, as the “render first to a low-res texture” trick wasn’t invented, and people were concerned about not being able to use vector (TTF) fonts.

      • @Valmond
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        12 days ago

        A bit of a classic, right? I spent so much time working on the Irrlicht engine.

        Now I use something lightweight or Godot :-p