• @CarbonatedPastaSauce
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      91 year ago

      They definitely didn’t start it. The first KOTOR (and most subsequent BioWare games) had a similar moral framework activated by dialogue choices.

        • @CarbonatedPastaSauce
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          61 year ago

          If you have any interest in that style of RPG, I’d say playing the first KOTOR is time well spent. The graphics are junk but building your team in a Jedi / Scoundrel shooter looter and solving all the dumb locals problems in sometimes hilarious ways. I guess what I’m trying to say is most of the gameplay is still solid. Think FF active time battle for encounters, it’s very similar to that. Check it out!

    • @[email protected]
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      61 year ago

      To be honest, I’d prefer binary good/bad moral choice options in a game, rather than half assed stories with multiple fake choices with no consequences.

      Give me a good story line or an evil one, but make both of them high quality. Or, just stick to one.

      BG3 did multiple choices properly. Whereas Starfield (or any Bethesda game) is just a waste of time having dialogue options.

    • @[email protected]
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      41 year ago

      Bioshock didn’t start it, but is arguably the most known example of a moral “choice” system thats so utterly weighted in one direction so as to not offer real choices

    • @drekly
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      41 year ago

      The second prey is also a good start, but not up to bioshock standards