• @[email protected]
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    141 year ago

    I had this problem with Cyberpunk and eventually just stopped playing. Every time I’d get a cool new weapon and want to go beat up on some street fighting scrubs only to get my ass kicked.

    I prefer difficulty scaling where it’s somewhat linked to areas. Kind of like Diablo 2. So if I’m leveled up and beat Act V I can go back and tear through Andariel runs if I want, but Act V still has some challenging areas. I don’t think the entire world needs to scale as you progress.

  • @[email protected]
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    41 year ago

    but on the other hand if you get more powerful and the world around you doesn’t the game gets progressively easier and is the hardest at the start, which is a huge hurdle and after that boring

    • @Bard195
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      1 year ago

      Or alternatively you don’t increase you damage, instead leveling up in non-combat skills, which in turn scales up your enemies which in turn makes combat harder. (Oblivion, Skyrim)

  • @[email protected]
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    11 year ago

    Monster Hunter is pretty good at making this kind of progression feel fresh, since gear upgrades usually mean you’ve beaten the same boss anywhere between 3 and 50 times (mantle farming is hell), showing you visual proof that you’ve mastered that fight. Then you encounter the next monster and do it again. Fantastic gameplay loop.