CHANGES

  • Companions will no longer transfer story items in their inventory to the player upon dismissal, restoring Patch 2 behaviour.
  • Fixed reaction popups sometimes showing no text descriptions of the reactions available.
  • Fixed a multiplayer crash that would occur when listening to a dialogue after an active roll.
  • Eavesdrop will no longer trigger when a character is in any Character Creation session, such as level up or the magic mirror.
  • Fixed a bug in Vulkan causing DEVICE_LOST crashes.
  • Fixed a bug where Skeletons created using Animate Dead were missing their ranged weapons, despite specialising in them.
  • Fixed an issue where the Weapon Master Feat would show as incomplete if a player was already proficient with all weapons.
  • Fixed a crash when re-assigning characters in splitscreen.
  • Fixed a visual issue with volumetric fog and materials generation.
  • Fixed an issue with invalid savegames being created.
  • Restored Raphael’s hair colour and horns. The House of Hope is once again fashion-forward.
  • Fixed an issue where Splint Armour for Githyanki Females caused some unnecessarily psychedelic visual effects.
  • Shaved His Majesty, who is once again a Sphynx. Steelclaw’s eye colour has been adjusted so they are no longer identical twins.
  • Fixed Raphael’s portraits after restoring his hair colour. Maybe he’s born with it, maybe it’s Avernus.
  • Fixed Twitch drops not being claimable on PS5.
  • @lemmy___user
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    341 year ago

    Glad they reverted the companion inventory behavior, that got old very fast. Two QoL things I would love to see:

    • Access everyone’s inventory in camp, so you don’t have to dismiss/add/dismiss/add companions to move gear between them.
    • Alchemy out of shared/camp storage, so you don’t have to dig ingredients out of storage in camp.
    • onoOP
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      1 year ago

      I wouldn’t mind a way to designate the face of the party, so the game would stop pulling my tank into dialogues and persuasion checks.

  • @glimse
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    91 year ago

    Fixed a bug where Skeletons created using Animate Dead were missing their ranged weapons, despite specialising in them.

    Perfect timing. I started my Necromancy tactician run the day of the last patch and finished it last night lol

    I wanted 13 skeleton archers but had to settle for 13 flying ghouls…

    • dumdum666
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      11 year ago

      How did you end up with that many flying ghouls? I was only able to get 2 of them with my spell.

  • @FooBarrington
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    11 year ago

    Is there a fix for you not being able to pet or hug the Mermer cat yet? Never in my life have I been so disappointed as when I hear the most enthusiastic “Mermer” and I can’t respond :(

  • HarkMahlberg
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    11 year ago

    The developers seem to have a hard time figuring out how party members’ inventory is supposed to work when they’re not in the party.

    I once told Laezel to go back to camp and pulled in Gale, played for a dozen hours or so, and then pulled Laezel back in to go to the creche. Well… when she came back, she had nothing in her inventory - only what she had equipped. This meant that I lost the Icy Crystal, a handful of really good weapons and potions, and other things.

    --SPOILER–
    I once released Shadowheart in a similar manner, but the moment I did, the Artifact got put into my inventory and I was unable to give it back. Several dialogue sequences happened where NPC’s assumed she still had it, even though I did.
    --SPOILER–

    And all this was prior to the new key item behavior… and now they’ve rolled it back. So they had bugs, behavioral changes, rollbacks of those changes… So far I haven’t had anything super game breaking happen but my experience so far makes me weary.