

I mentioned this as a potential issue with Proton when it first started blowing up and was largely dismissed. It’s great that it works. It’s really amazing on Valve’s part what it can do and the gap it bridged. The problem is that it does NOT incentivize developers to support Linux natively. In fact, it does the exact opposite.
EDIT: For those who don’t see why this is an issue - Proton means in the eyes of developers linux users are mostly second class citizens. There are already several cases of developers pushing updates that break proton compatibility and the developers simply shrug their shoulders and move on.















The argument that Proton purely drives Linux adoption without disincentivizing native development ignores how publishers behave in reality. Instead of inspiring studios to eventually target Linux as a primary platform, Proton gives them an excuse to ignore the platform entirely while washing their hands of compatibility when updates break things. There are already SEVERAL cases where developers have pushed updates to games that worked in proton previously but no longer do. For Honor, Rust, Apex Legends, GTA V to just name a few. When developers treat Proton as a convenient accident rather than a target, it doesn’t pave the way for a native future. It creates a volatile ecosystem where a single background update can permanently strand players on an unsupported island, with the studio refusing to spend a dime to fix it. Proton keeps Linux users as second class citizens.