• 2 Posts
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Joined 2 years ago
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Cake day: March 18th, 2025

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  • I get that AI companies sucking up all the hardware has slowed things down elsewhere, but this legitimately just feels like a major fuckup on Valve’s part. Honestly ridiculous. It feels like they dramatically underestimated the demand for all 3 of these hardware releases this year.

    I’m legitimately considering just getting one from a scalper at this point. I know that’s a practice that shouldn’t be supported at all and is a huge part of the problem, but pushing back to December at the earliest is ridiculous.





  • The way my current work is headed has me updating my resume already. Everyone’s so deep into AI psychosis, so far I’ve been able to totally avoid using the slop machines but it feels like there’s more and more pressure to use them coming from upper management, and I feel like I’m the only goddamn person in this company rejecting that garbage entirely. Not to mention we’re getting more US government-related clients that I have zero real interest in supporting but have to for my paycheck, but I do get a small bit of satisfaction in that the literal only support rep on US soil (me) is also a filthy commie.

    but realistically it’s probably next to impossible to find something in tech at a company that’s staunchly anti-AI, doesn’t support the imperialist machine, and allows full remote positions.





  • Fuck’s Quest II

    completely unironically it’s actually so fucking good. it’s stupid as shit but is smart about it, gameplay is incredibly solid, and the soundtrack is somehow legitimately really well done. this game has no right being as good as it is but here we are

    my only actual nitpick is that there are 2 “puzzles” that are so absurd that the best way to beat them (especially the harder one) is to lock your frame rate down to like 10. but tbh that’s also entirely on-brand with the rest of the game. funny enough the game calls you out for cheating in an achievement for clearing the second one at all - and it’s also required for 100%







  • Legitimately the best controller I’ve ever used, no exaggeration. Every single thing about it is exactly what I’ve wanted for ages. Feature parity with the Deck controls makes it so much easier to go back and forth between the two.

    The only thing I don’t really use is the grip sensor. I can’t really think of a use for it since it’s just always active while you’re holding the thing? Maybe it can be used to make a one-handed layout for mindless grind games or something, idk


  • Takes some tinkering but I’ve been liking it. Like so many FOSS projects right now there’s some LLM involvement unfortunately, but this dev’s been putting out really solid projects even before all this stuff came about.

    Definitely works better than SearXNG, plus the customization and the plugin system are excellent. 4play for google searches didnt work well for me, but the Google CSE engine solved that problem.