I was curious if anyone else had tried out bringing in boardgame content/ideas into their RPG games? Minis are always great to bring in as some boardgames have some great figures to use, but also, just incorporating mechanics, settings, as a mini-game, or just the general idea of a game into an RPG seems like a great resource. There’s already alot of RPG-esque games out there that are ripe for plundering and just converting into full-blown RPGs if you wanted, you’d just be adding some additional depth on top of an already defined world. We’ve just seen Gloomhaven make the leap into an RPG as well with their new crowdfunding campaign.

I just wrapped up a one-shot game (over 3 sessions) of **Mothership RPG **where I merged the RPG with the boardgame Nemesis and it seemed to go well (everyone died, very on brand). I basically used the Nemesis map/rooms/plot and ran it as a sort of pointcrawl via FoundryVTT with randomized encounters in each room. I brought in Nemesis’ idea of giving the players competing goals and added some other elements to amp up the paranoia. The two games seemed to compliment each other fairly well, though not really suitable beyond just a one-shot. It probably could’ve went into a campaign if I had wanted, but I was happy with one of the players rigging the engines to explode and leaving on an escape pod.

Some other ideas I’ve had merge RPG elements with tabletop games have been with Kingdom Death (I had drafted up some ideas for merging it with The Quiet Year awhile back), Shadows of Brimstone (Hexcrawl, basically adding another layer on top of the game to give it more depth), and Heroquest (I tried out a Savage Worlds conversion of the game).

  • @OrbPonderer
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    31 year ago

    The book even suggest to do this. Pick 4 factions, set up the board, then play 2 rounds. Build the campaign map off of that. I’ve ran oneshots of Root and so I didn’t really care to keep track of the entire forest, but if I ran a campaign, I definitely would.