@[email protected] to PC [email protected] • 6 months agoHidetaka Miyazaki says Shadow of the Erdtree had to be big, because he wanted Elden Ring players 'to experience that sense of discovery and that sense of wonder' all over againwww.pcgamer.comexternal-linkmessage-square3fedilinkarrow-up156arrow-down15cross-posted to: [email protected]
arrow-up151arrow-down1external-linkHidetaka Miyazaki says Shadow of the Erdtree had to be big, because he wanted Elden Ring players 'to experience that sense of discovery and that sense of wonder' all over againwww.pcgamer.com@[email protected] to PC [email protected] • 6 months agomessage-square3fedilinkcross-posted to: [email protected]
minus-square@SpacetimeMachinelink2•6 months agoSame, I haven’t even watched the second trailer. Even seeing locations feels like a spoiler for a fromsoft game like this.
Same, I haven’t even watched the second trailer. Even seeing locations feels like a spoiler for a fromsoft game like this.