@[email protected]M to [email protected]English • 7 months agoMonster Hunter Wilds director aims to push hardware 'to the max' to bring the world to life: 'Any Monster Hunter game where I'm director is always going to be focusing on the ecosystem'www.pcgamer.comexternal-linkmessage-square19fedilinkarrow-up174arrow-down11cross-posted to: monsterhunter[email protected]
arrow-up173arrow-down1external-linkMonster Hunter Wilds director aims to push hardware 'to the max' to bring the world to life: 'Any Monster Hunter game where I'm director is always going to be focusing on the ecosystem'www.pcgamer.com@[email protected]M to [email protected]English • 7 months agomessage-square19fedilinkcross-posted to: monsterhunter[email protected]
minus-square@ZehzinlinkEnglish5•edit-27 months agoWe’re not even close to fully reactive and physicalized flora and fully destructible environments so it’ll be a long way until we hit a wall. In some ways we’ve even gone backwards in that regard from the PhysX days.
We’re not even close to fully reactive and physicalized flora and fully destructible environments so it’ll be a long way until we hit a wall. In some ways we’ve even gone backwards in that regard from the PhysX days.