@[email protected]M to [email protected]English • 6 months agoD&D's lead rules designer admits he changed some spells because of how 'painful' and 'excruciating to cast' they were in Baldur's Gate 3www.pcgamer.comexternal-linkmessage-square21fedilinkarrow-up1149arrow-down10
arrow-up1149arrow-down1external-linkD&D's lead rules designer admits he changed some spells because of how 'painful' and 'excruciating to cast' they were in Baldur's Gate 3www.pcgamer.com@[email protected]M to [email protected]English • 6 months agomessage-square21fedilink
I feel this a little too much.