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Video Index
00:00 - Welcome to Hardware Unboxed
01:39 - Performance Testing
09:33 - FSR 3.1 vs FSR 2.2
11:57 - Image Quality: Ratchet and Clank Rift Apart
14:12 - Image Quality: Horizon Forbidden West
17:05 - Image Quality: Ghost of Tsushima
18:37 - Image Quality: Spider-Man Miles Morales
19:55 - Image Quality: Spider-Man
20:50 - 1440p Image Quality Comparisons
22:35 - Quality vs Quality vs Quality
25:23 - Final Thoughts
FSR 3.1 vs DLSS 3.7 vs XeSS 1.3 Upscaling Battle, 5 Games Tested
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Outro music by David Vonk/DaJaVo
I’ve found it depends a lot on the game. In CP2077, DLSS+frame gen looks great to me with full raytracing enabled. But in The Witcher 3, I found frame gen to cause a lot of artifacts, and in PvP games I wouldn’t use regular DLSS/FSR. In general I’ve found the quality preset in DLSS to be mostly indistinguishable from native on 3440x1440, and I’m excited to try FSR 3 when I get the chance.