- cross-posted to:
- virtualreality
- apple_enthusiast
- cross-posted to:
- virtualreality
- apple_enthusiast
Apple struggles to attract content from developers for its $3,500 headset.
Apple struggles to attract content from developers for its $3,500 headset.
from a developer perspective: the tiny install base that cost indicates means it will never be cost effective to devote large amounts of resources to. I have friends that have targeted the platform, but solely for social media / exposure returns - no one thinks they’re developing apps and use cases that will return a fraction of the cost in time invested.