A European initiative is now underway for videogame preservation and consumer protections against publishers “killing games.”

  • @anakin78z
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    11 month ago

    I was thinking more of an open API of how the game interacts with multiplayer services, so that in theory anyone could setup a server, or server services. In practice I completely agree with you though. Nobody wants to do the whole “Oh wait, you’re on that server? I have an account with that other server” thing. Steam, or some other party, would just become the defacto place.