• @the_gmg
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    328 days ago

    I quit playing partway in.

    Imo writing was a major weakness. They were going for the sardonic Fallout-y tone, but didn’t get there. The humor wasn’t funny, and the writers didn’t appear to really have anything to say about humanity or capitalism - the themes the story was supposedly about.

    This was definitely not helped by having every conversation be an extreme super close up with the npcs starting deadeyed straight in to the camera.

    Combat was pretty meh. It has the worst weapon upgrade system I have ever seen. The player just pays money to make the number go up. Then in the next planet over, everyone has “pistol II” or “rifle II” which does way more damage anyway. I guess if one was being extremely generous, this could be interpreted as a gaming meta commentary but the game doesn’t earn this.

    Overall, it just kinda felt like they were operating off of a “fallout in space” checklist, which made everything feel generic and boring.