@[email protected] to PC [email protected] • 3 months agoSwen Vincke was worried that the 100-hour Baldur's Gate 3 would be too short, which is why Larian made a ton of extra areas they wound up cuttingwww.pcgamer.comexternal-linkmessage-square20fedilinkarrow-up1101arrow-down11cross-posted to: [email protected]
arrow-up1100arrow-down1external-linkSwen Vincke was worried that the 100-hour Baldur's Gate 3 would be too short, which is why Larian made a ton of extra areas they wound up cuttingwww.pcgamer.com@[email protected] to PC [email protected] • 3 months agomessage-square20fedilinkcross-posted to: [email protected]
I thought it wasn’t nearly long enough.