I kinda feel bad killing bees for their honey and wish we could be friends without enchanting or corrupting them. We normally take care of bees to share their honey IRL. :(

While I’m on the subject, I actually wish there was a version of PD or some gameplay in SPD where you can save creatures instead of slaughtering them as the only solution to everything you encounter. Otherwise, it can feel like you’re just in a power struggle with the Dwarve King and Yog is really a protector to stop anyone from wielding the amulet’s power to grant wishes.

I’m not even sure the amulet wants to be freed from the dungeon as it resists granting your wish to ascend by making it harder to leave… unless you keep killing everyone! After that, there’s no lore on if it’s a good or bad thing for anyone to have it back in the world, but based on that, it appears to create an undesired balancing effect that counters the wish granted which makes it more like dealing with a Jinn or blood craving demon.

Not that I hate that idea as it makes for good storytelling but the game does have a pretty loose definition of the title “Hero” when you’re really just breaking into someone else’s house to loot and kill a bunch of homies who were unwillingly caught in the middle of the whole thing… lol. It might actually make more sense if the player characters were demonic creatures trying to rule the dungeon based on their actions in the story-line.

I do like playing chaotic characters but sometimes it’s more satisfying to be clever and helpful like Link… and while sometimes funny… not always absurdly murderous like Deadpool. Anyway, just thinking out loud!

  • @seaQueue
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    17 days ago

    SPD has the salt cube trinket in 2.5.0, it slows satiety loss at the cost of heavily reducing passive HP regen. Works well with the chalice and or a vampiric weapon.