This is… very unexpected. A Foss application releasing it’s VR variant exclusive to a completely proprietary platform. This will be great for people who specifically have the quest 3 or pro, but all other VR enthusiasts and tinkerers like myself, must hope that this gets a pcvr OpenXR release soon.

  • @JaddedFauceet
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    2 days ago

    Targeting a proprietary platform first

    I hope they do better next time

    if they want to support XR development, in your opinion how can they do better now?

    is there a non-proprietary consumer standalone headset? If the answer to this is “no”, are you suggesting that Godot shouldn’t enter this space at all?

    Actually the change is quite awesome: https://github.com/godotengine/godot/pull/96624/files. The implementation revolves around Android, not very specific to Meta ecosystem. Thus, it can be easily extended to the next XR device running Android.