@[email protected]M to [email protected]English • 2 months agoSatisfactory's developers had no idea how popular its 1.0 launch was going to be: 'We try not to focus too much on that stuff and just make it as big as we possibly can'www.pcgamer.comexternal-linkmessage-square26fedilinkarrow-up1193arrow-down11
arrow-up1192arrow-down1external-linkSatisfactory's developers had no idea how popular its 1.0 launch was going to be: 'We try not to focus too much on that stuff and just make it as big as we possibly can'www.pcgamer.com@[email protected]M to [email protected]English • 2 months agomessage-square26fedilink
minus-square@DashilinkEnglish4•2 months agoI played 100 hours before I found out Sprint was shift. And I loved every minute of it
I played 100 hours before I found out Sprint was shift. And I loved every minute of it