I started wondering whether this breaks Roguelike-ness, since a run gets influenced by external factors.

  • 00-EvanM
    link
    English
    12 months ago

    Replaying runs is not that simple I’m afraid. Firstly the RNG must be perfectly deterministic for every single action and reaction in the game (harder from a coding standpoint that you might think), and replays would break any time the game is updated.