The Picard Maneuver to RetroGamingEnglish • 4 months agoHow hard could it be?imagemessage-square176arrow-up11.4Karrow-down115cross-posted to: [email protected]
arrow-up11.38Karrow-down1imageHow hard could it be?The Picard Maneuver to RetroGamingEnglish • 4 months agomessage-square176cross-posted to: [email protected]
minus-square@__devlinkEnglish12•4 months agoThat’s no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it’s written in C instead of assembly.
That’s no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it’s written in C instead of assembly.