• JohnEdwa
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      2 months ago

      FSR2/XeSS upscaling pretty much acts as free anti aliasing, making it look better. And you get better UI rendering.

      • @[email protected]
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        12 months ago

        I personally find the sharpened look of FSR to look really bad to the point where I prefer conventional bilinear upscaling, not to mention that using FSR also uses precious compute time on weaker systems.

        • JohnEdwa
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          12 months ago

          FSR1 is pretty bad as it’s just upscaling the static image, I agree.
          FSR2/3, XeSS and DLSS are temporal, meaning they use info from the previous frames to construct a higher resolution image that gives much better results. They also need to be implemented in the game engine, meaning not every game supports them.

          • @[email protected]
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            12 months ago

            That might explain why I don’t have the highest opinion of FSR. I’ve only used it in Counter Strike 2 and Godot. I’ve never tried XeSS or DLSS but thanks to your comment I just learned that XeSS can apparently run non intel GPU vendors from their github page