Hey folks, I’m just about ready to release a new blog post that’ll share a bunch more Cleric info! Expect it early this coming week. I’m afraid I won’t be releasing a beta with that post, but that’s not too far off either.

In the meantime, here are two more innate spells that the Cleric gets: Holy Weapon and Holy Ward! These spells grant temporary enchantments to weapons and armor, slightly boosting damage dealt and damage blocked. They last for a little while too, perfect for casting right before a drawn out fight.

The effects these spells give don’t stack with existing enchantments and glyphs though, so their usefulness falls off as the game progresses.

  • 00-EvanOPM
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    123 days ago

    For the moment you get both the bonus damage and the curse effect. Not letting you get the spell’s effect felt overly punitive.