• @chon
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    3 hours ago

    They’re not doing anything to make anyone think about structural injustice in society,

    What does this have to do with enjoying games? At their core, games are meant to entertain, engage, and immerse players in experiences that transcend the everyday. The primary goal is enjoyment.

    Injecting external debates, especially contentious ones, into this space often detracts from what makes games special. It shifts the focus from the creativity, storytelling, and fun that unite players to divisive topics that many come to games to escape from.

    False dilemma #1:

    It’s just capitalism noticing that mysogynists etc. are no longer the largest demographic and being very unsubtle when signalling that the product thinks women are people.

    Capitalism itself doesn’t “notice” anything; it responds to consumer demand and market trends. The idea of a “misogynist demographic” is flawed because such a group doesn’t actually exist in any meaningful, targeted way.

    Textbook Straw man:

    There are a small number of very vocal people who complain about both kinds of game. They don’t want people to acknowledge that treating women as people is now the default,

    Who exactly are the “small number of very vocal people” you’re referring to? Are you speaking about a specific group or just a generalized idea of dissenters? Without evidence or clear examples, this comes across as a vague accusation rather than a meaningful argument.

    Moreover, how is it that you’re aware of their intentions? What concrete actions have they taken to actively prevent people from acknowledging that treating women as people is now the default? Are there examples of deliberate efforts to suppress this acknowledgment, or is this an assumption about their motives?

    Ironically, the statement itself mirrors the behaviors it criticizes: it paints a reductive, hostile caricature of the opposing view while claiming moral high ground.