The closest example to this I know (and dearly love) is a proto immersive sim on the Doom engine, Strife: Quest for the Sigil. A comet strikes the planet, killing millions and casting the world within the death throes of a plague. In the ruins of the world, a religious sect worshipping a dark god called the Order stepped up and took control.
Aesthetically it’s a lot of medieval castles and towns, but with sci-fi technology crammed everywhere in a way that feels as organic as you can get on the Doom engine in 1996. Your main medieval hub town has a tavern, shopkeeps selling crossbow ammo, leather and metal armors, and you pay for your surgery with the autodoc using gold coins. Do enough missions for the resistance and the doctor even gives you health boosting implants. Your first missions see you raiding a limestone holding area to kill a captured rebel about to rat out the resistance in exchange for his freedom, using a machine gun to break rebels out of prison, then you’re off to knock out a power generation facility before raiding the sewers to find the switch for the main castle forcefield.
It’s a tad clunky in parts, the story isn’t much to write home about (but nails the presentation with a comic book art style and shockingly solid voice acting considering the era and budget), and the sewer level is an unpunished war crime, but if you can get the remastered Veteran Edition made by now veteran game remaster-ers at Nightdive Studios. Or you can find a copy of strife.wad and it’s voices file and load it into GZDoom if you wanna yar har and feedle your dee.
The closest example to this I know (and dearly love) is a proto immersive sim on the Doom engine, Strife: Quest for the Sigil. A comet strikes the planet, killing millions and casting the world within the death throes of a plague. In the ruins of the world, a religious sect worshipping a dark god called the Order stepped up and took control.
Aesthetically it’s a lot of medieval castles and towns, but with sci-fi technology crammed everywhere in a way that feels as organic as you can get on the Doom engine in 1996. Your main medieval hub town has a tavern, shopkeeps selling crossbow ammo, leather and metal armors, and you pay for your surgery with the autodoc using gold coins. Do enough missions for the resistance and the doctor even gives you health boosting implants. Your first missions see you raiding a limestone holding area to kill a captured rebel about to rat out the resistance in exchange for his freedom, using a machine gun to break rebels out of prison, then you’re off to knock out a power generation facility before raiding the sewers to find the switch for the main castle forcefield.
It’s a tad clunky in parts, the story isn’t much to write home about (but nails the presentation with a comic book art style and shockingly solid voice acting considering the era and budget), and the sewer level is an unpunished war crime, but if you can get the remastered Veteran Edition made by now veteran game remaster-ers at Nightdive Studios. Or you can find a copy of strife.wad and it’s voices file and load it into GZDoom if you wanna yar har and feedle your dee.