• @Maalus
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    220 hours ago

    Lmao no, we didn’t. You are thinking 2012. I’m thinking 2008 - DasBooSchitt with his Idiot Box series. It was a while before we got filmmaker and it was a huge gamechanger with how smooth the animation could be. No more players throwing shit with the gravity gun from the sides, no more posing a face and changing sliders to make a stop motion “animation”. No more invisible thrusters to make someone flail their arms and legs. No more physgun from the side rotating the head to simulate “talking”. That’s why vagineer had such an exaggerated face - you can’t / don’t need to make that shit talk.

    I don’t pull this quote often, but do not cite the deep magic to me, I was there when it was written. I was on Unsmart’s when Mopaz was coding the drunk combine. We had a shitload of the most talented Expression 2 minds around. We had VTOL planes, we had WW2 tanks and artillery, AC-130s which flew around the map. Hoverballs were literally the most shameful tool someone could use, everything was calculated with actual physics and applyForce / applyTorque. Those were the days. Nowadays they aren’t the days.