@[email protected] to PC [email protected]English • 1 month agoVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comexternal-linkmessage-square27fedilinkarrow-up1168arrow-down14cross-posted to: [email protected]
arrow-up1164arrow-down1external-linkVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.com@[email protected] to PC [email protected]English • 1 month agomessage-square27fedilinkcross-posted to: [email protected]
I never said that