@[email protected] to PC [email protected]English • 18 hours agoVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.comexternal-linkmessage-square19fedilinkarrow-up1118arrow-down12
arrow-up1116arrow-down1external-linkVeteran Starfield developer surprised by sheer number of loading screens added late in development – “it could have existed without those”www.videogamer.com@[email protected] to PC [email protected]English • 18 hours agomessage-square19fedilink
I never said that