• @umbraroze
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    23 hours ago

    No, it failed because making a good game was pushed aside in favor of making a game with a message—and not even a very good one.

    I see! So there was some kind of explicit order, or at least concerted effort with explicit goal, to make a game with “a message”. And I assume we have all the evidence to look at to see the day-to-day chain of events that led to the market failure.

    No?

    Seriously though, there were many reasons why DAV failed, and “having a Message” was not even in the top 100. Every piece of media has a message.

    It makes no sense to have nonbinary people in The Veilguard!

    …This is literally just the “historical accuracy” argument.