Fun resource management situation from a weird JRPG: Rather than Phoenix downs, each party member has “hearts”. Each time they are KO’d, they lose one heart for the rest of the (short) game. But, at low HP, they have a high chance of critical hits and resist some status effects.
So sometimes playing that risk when you have spare hearts late in the game lets you get a lot of benefit.
Fun resource management situation from a weird JRPG: Rather than Phoenix downs, each party member has “hearts”. Each time they are KO’d, they lose one heart for the rest of the (short) game. But, at low HP, they have a high chance of critical hits and resist some status effects.
So sometimes playing that risk when you have spare hearts late in the game lets you get a lot of benefit.