• @ampersandrew
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    13 hours ago

    I still have yet to play a 3e game in video game or tabletop, but yes, I figured PoE got most of its ideas from 3e. Here’s where we get down more to personal preferences, but I really prefer a flatter leveling structure for all sorts of reasons, and even though 3-5% per level doesn’t sound like much, it super is, lol. Like, it makes you get hit significantly less and land hits significantly more, and you get that every level. 5e speaks more to my preferences in that way, though it too isn’t perfect, of course.

    PoE2 definitely learned to steer away from those minor bonuses as level up rewards, because it had since been heavily studied what people like and do not like in certain leveling systems and why, and those minor damage upgrades were at the top of the list. Anything combat related during level ups were changed to skills, and I thought the passive bonus selections felt meaningful.