All the companions in FO1 are super buggy and don’t give enough control to keep them from being a liability. Ian is infamous for his SMG bursts for a reason. None of the three available humans have any real narrative behind them either, they are all just gun jockies hanging around who decide to follow you. At least Dogmeat doesn’t spray 10mm rounds into my back.
FO2 is way more viable as a party game, and the party members are actually varied and interesting, but putting points into charisma to get a good amount of them honestly pains me to do.
All the companions in FO1 are super buggy and don’t give enough control to keep them from being a liability. Ian is infamous for his SMG bursts for a reason. None of the three available humans have any real narrative behind them either, they are all just gun jockies hanging around who decide to follow you. At least Dogmeat doesn’t spray 10mm rounds into my back.
FO2 is way more viable as a party game, and the party members are actually varied and interesting, but putting points into charisma to get a good amount of them honestly pains me to do.