Starfield's performance is locked on Xbox, Todd Howard says, causing worry about the space sim on PC, but a God of War Ragnarok dev comes to Bethesda’s defense.
What I meant by that comment is that even when TOTK drops frames, it never bothers me enough to retract from the gameplay. It is consistent in when, and how it drops frames.
This is in contrast to most AAA games these days that seem to vary anywhere from 120+ fps to sub-30 fps at random. This causes studder, inconsistent frame times/input latency, and overall just bad feeling controls.
What I meant by that comment is that even when TOTK drops frames, it never bothers me enough to retract from the gameplay. It is consistent in when, and how it drops frames.
This is in contrast to most AAA games these days that seem to vary anywhere from 120+ fps to sub-30 fps at random. This causes studder, inconsistent frame times/input latency, and overall just bad feeling controls.