“We believe RPGs are big … So we always believed the audience was there,” says Adam Smith

  • @JimmyMcGill
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    61 year ago

    Plenty of promises weren’t kept up.

    The marketing mentioned that your choice of background would basically mean an almost completely different experience. In the end you have 20mins of gameplay + some cutscenes and then all of it is mostly the same apart from some dialog options.

    They hyped that the city would be vibrant and almost a sim in its own way. That you could just “live a normal life” go to the barber and interact with people. When I played most NPCs didn’t have any dialog, there was even like a brothel that you couldn’t visit. Honestly GTA San Andreas was miles ahead and it’s like a 20yo game at this point.

    A lot of people like to reduce it to the bugs but BG3 is also very much a bit of a buggy mess and no one is complaining about that. The main issue is that we were sold an ocean and we realized that it has the depth of a puddle. And that you can’t fix with any amount of patches.