I’ll start.

I worked for an audio company for about twelve years, called Sensaura. We were developing device drivers for Windows, back in the days of Windows 95 etc.

Our software allowed games to use 3D audio on different speaker configurations including stereo and headphones. We’d get sent hardware to test on, and eventually games in beta to see if our drivers would work with them.

When the audio sound card market dried up - as sound cards became integrated onto motherboards - we switched to game audio API, we called it GameCODA. Black and White used it, and we might have been a competetitor to FMOD and wwise.

However, Creative bought us and shut us down after two years and some of us moved on. My next job was in audio at Codemasters - I was there for four years!

After a decade I’m back in the games industry, just not in audio.

Games as an industry did not exist when I started; it was all text based games like adventure, moria, rogue and nethack. I do remember early consoles with pong, asteroids and so on.

  • Pyro
    link
    English
    21 year ago

    I would read more about you.

    That made me smile more than I expected, thank you! Knowing that, I might do another pass on that post since it was somewhat rushed.

    I’m a big fan of game jam games

    I also intend to upload the game I mentioned for people to try if they were interested. While I haven’t added it to the site yet, here are some links to the game and the source code. If you look through the source you’ll find hints to some cancelled features as well as the source for the Android version too (it was experimental but it does work if you have the right dependencies installed).

    As for a game jam video, I don’t remember too much about the process of making this, so a video for this particular game is unlikely :/

    As for the interests, yeah they’re all over the place. I like to have a broad range of interests so I can join in no matter what the topic is! You might be surprised at how closely related some of them can be!