The CRB has recommendations for number and level of permanent items by level, but how do you actually select what these are?

It recommends that in place of 1st-level items, giving out mundane stuff including weapons & armour, so would that be things like giving a shortbow user a composite shortbow? Other than composite bows (and full plate, which is outside the 10–20 gp price range it lists anyway), won’t characters usually have started with all the mundane equipment they want?

What other options make sense to give low-level characters?

And as you level up to higher levels, are the bread-and-butter permanent items going to be runes for them to place on their weapons & armour? How do you decide what to give and how to balance the “necessary for balance” with “fun flavourful stuff”?

  • RQG
    link
    11 year ago

    If there is something a player wasn’t able to afford during creating characters you can reward that. Also for martials having a different damage type available can be a nice reward. Some enemies resist piercing or bludgeoning etc.

    I just reward any items that seems nice. Runes, tune stones, a weapon with nice runes on to transfer. Staves and wands. Scrolls. Potions. Alchemist bombs. Crafting material.