@[email protected] to [email protected] • 1 year agoBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comexternal-linkmessage-square251fedilinkarrow-up1620arrow-down142file-text
arrow-up1578arrow-down1external-linkBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.com@[email protected] to [email protected] • 1 year agomessage-square251fedilinkfile-text
minus-square@RGB3x3link2•1 year agoI feel like I spend more time in loading screens in Starfield than I do actually playing the game. Just to go to a new place from the ground takes: Loading screen to get into the ship loading screen to leave the planet Loading screen to travel to new system loading screen to travel to planet or dock with place loading screen to exit ship loading screen to enter some buildings It’s quite ridiculous that in 2 minutes you could end up in 6 different loading screens. Unless I’m doing something wrong.
I feel like I spend more time in loading screens in Starfield than I do actually playing the game.
Just to go to a new place from the ground takes:
It’s quite ridiculous that in 2 minutes you could end up in 6 different loading screens. Unless I’m doing something wrong.