@[email protected] to [email protected] • 1 year agoBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.comexternal-linkmessage-square252fedilinkarrow-up1620arrow-down142file-text
arrow-up1578arrow-down1external-linkBethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'www.pcgamer.com@[email protected] to [email protected] • 1 year agomessage-square252fedilinkfile-text
minus-square@NuanceDemonlink3•1 year agoApparently there are limits to the speed things can go in the engine with the physics fucking up, hence lots of dragon related glitches early on. That being said, you might be right.
Apparently there are limits to the speed things can go in the engine with the physics fucking up, hence lots of dragon related glitches early on.
That being said, you might be right.